Expoint - all jobs in one place

מציאת משרת הייטק בחברות הטובות ביותר מעולם לא הייתה קלה יותר

Limitless High-tech career opportunities - Expoint

ARM 3D Artist 
Taiwan, Taipei, Taipei 
166260258

06.03.2025
Responsibilities:
  • Modeling: Create high-quality 3D models—including characters, environments, props, weapons, and vehicles—in line with concept art and design guidelines.
  • Texturing & Shading: Develop textures, materials, and shaders using industry-standard software such as Substance Painter, ZBrush, Photoshop, and Quixel.
  • Engine Integration: Implement and optimize assets within game engines (e.g., Unreal Engine, Unity) to maintain visual fidelity and performance.
  • Technical Optimization: Ensure proper UV mapping, LOD creation, and PBR material application tailored for real-time rendering.
  • Collaborative Integration: Work closely with concept artists, animators, and technical artists to achieve cohesive asset integration that supports the overall artistic direction.
  • Additional Asset Creation: Contribute to the creation of VFX, lighting, and animations to enhance the quality of demo content.
  • Performance Optimization: Optimize assets through polygon reduction, texture baking, and shader adjustments to ensure peak performance.
Required Skills and Experience :
  • Proficiency in 3D modeling software (e.g., Maya, Blender, 3ds Max, or ZBrush).
  • Strong understanding of texturing workflows, including PBR techniques and material creation.
  • Experience with substance-based workflows (Substance Painter, Substance Designer).
  • Familiarity with real-time lighting and rendering principles.
  • Ability to balance high visual quality with performance optimization.
  • Excellent team collaboration skills and adaptability to varying art styles.
  • Ability to travel domestically and internationally for conferences, networking events, and project meetings.
“Nice To Have” Skills and Experience :
  • Experience with game engines (e.g., Unreal Engine, Unity).
  • Understanding of VFX creation, with bonus points for implementing VFX within game engines.
  • Familiarity with rigging and animation pipelines (bonus if you have rigging experience for characters or props).
  • Experience with procedural modeling tools (e.g., Houdini, SpeedTree).
  • Knowledge of shader development (HLSL, Shader Graph, or Unreal’s Material Editor).
  • Prior experience in game development, with at least one shipped title.
  • Experience with mobile game development.
In Return:
  • Work at the forefront of real-time graphics technology.
  • Collaborate with a team of seasoned professionals in a creative and dynamic environment.
  • Benefit from competitive compensation, comprehensive benefits, and significant opportunities for professional growth.