Modeling: Create high-quality 3D models—including characters, environments, props, weapons, and vehicles—in line with concept art and design guidelines.
Texturing & Shading: Develop textures, materials, and shaders using industry-standard software such as Substance Painter, ZBrush, Photoshop, and Quixel.
Engine Integration: Implement and optimize assets within game engines (e.g., Unreal Engine, Unity) to maintain visual fidelity and performance.
Technical Optimization: Ensure proper UV mapping, LOD creation, and PBR material application tailored for real-time rendering.
Collaborative Integration: Work closely with concept artists, animators, and technical artists to achieve cohesive asset integration that supports the overall artistic direction.
Additional Asset Creation: Contribute to the creation of VFX, lighting, and animations to enhance the quality of demo content.
Performance Optimization: Optimize assets through polygon reduction, texture baking, and shader adjustments to ensure peak performance.
Required Skills and Experience :
Proficiency in 3D modeling software (e.g., Maya, Blender, 3ds Max, or ZBrush).
Strong understanding of texturing workflows, including PBR techniques and material creation.
Experience with substance-based workflows (Substance Painter, Substance Designer).
Familiarity with real-time lighting and rendering principles.
Ability to balance high visual quality with performance optimization.
Excellent team collaboration skills and adaptability to varying art styles.
Ability to travel domestically and internationally for conferences, networking events, and project meetings.
“Nice To Have” Skills and Experience :
Experience with game engines (e.g., Unreal Engine, Unity).
Understanding of VFX creation, with bonus points for implementing VFX within game engines.
Familiarity with rigging and animation pipelines (bonus if you have rigging experience for characters or props).
Experience with procedural modeling tools (e.g., Houdini, SpeedTree).
Knowledge of shader development (HLSL, Shader Graph, or Unreal’s Material Editor).
Prior experience in game development, with at least one shipped title.
Experience with mobile game development.
In Return:
Work at the forefront of real-time graphics technology.
Collaborate with a team of seasoned professionals in a creative and dynamic environment.
Benefit from competitive compensation, comprehensive benefits, and significant opportunities for professional growth.