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ARM Demo Content Engineer 
Taiwan, Taipei, Taipei 
486257350

06.03.2025
Responsibilities:
  • System Development: Design and implement interactive mechanics, rendering systems, and AI components.
  • Cross-Functional Collaboration: Work with hardware engineers, software developers, and marketing teams to ensure demo content aligns with hardware capabilities.
  • Engine Expertise: Build, optimize, and debug demo content using game engines (Unity, Unreal Engine, or proprietary platforms).
  • Performance Optimization: Profile and optimize CPU, GPU, and memory usage to improve content performance.
  • Tool Integration: Develop or integrate internal tools to effectively showcase hardware features.
  • Code Quality: Write clean, efficient, and maintainable code following standard methodologies and design patterns.
  • Troubleshooting: Debug and resolve issues such as bugs, crashes, and performance bottlenecks.
  • Cross-Platform Stability: Ensure content stability and efficient performance across multiple platforms (PC, mobile).
  • Industry Awareness: Stay ahead of with the latest trends in GPU technologies, rendering techniques, and hardware advancements.
  • Travel Flexibility: Attend conference, workshops and industry event to showcase the company's work, network with professionals, and stay updated on the latest tools and techniques.
Required Skills and Experience :
  • Able to communicate in English at a daily work level.
  • Solid understanding of game mathematics (vector math, matrix transformations, physics calculations).
  • Demonstrated experience with game engines (Unity, Unreal Engine, etc.).
  • Proficiency in performance profiling and tuning.
  • Knowledge of game physics, animation systems, and AI programming.
  • Expertise in C++ (for Unreal Engine) or C# (for Unity).
  • Solid base in object-oriented programming, data structures, and algorithms.
  • Extensive experience in graphics programming, shader development, and rendering pipelines.
  • Proven ability to optimize content performance and debug sophisticated technical issues.
  • Familiarity with version control systems (Git, Perforce, SVN).
  • Ability to travel domestically and internationally for conferences, networking events, and project meetings.
“Nice To Have” Skills and Experience :
  • Experience with graphics APIs (OpenGL, Direct3D, Vulkan, Metal).
  • Advanced skills in low-level performance profiling.
  • Experience with advanced rendering techniques (e.g., ray tracing, GPU-driven rendering, AI-based rendering).
  • Knowledge of machine learning applications in graphics (e.g., DLSS, image upscaling, super-resolution techniques).
  • Prior experience in game development with at least one shipped title.
  • Experience with mobile game development.
In Return:
  • Engage with innovative technologies and redefine real-time graphics.
  • Collaborate with an experienced and passionate team in a multifaceted, creative setting!
  • Enjoy competitive salaries, robust benefits, and extensive opportunities for career growth.