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Netflix Software Engineer - Rendering 
Canada, British Columbia, Vancouver 
410218150

20.03.2025
Job Requisition ID
Feature Animation
Work Type

Job Summary:

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What You’ll Do:

  • Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.

  • Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.

  • Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.

  • Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.

  • Take on responsibility, get stuff done, and make our artists happy!

  • Collaborate with grace, humility, inclusion, and open-mindedness.

What You’ll Need:

  • 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments.

  • Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.

  • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics.

  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling

  • A talent and passion for optimisation and a working knowledge of efficient spatial data structures.

  • A thorough understanding of photorealistic rendering, light transport and global illumination techniques.

  • A passion for algorithms, optimization, and data structures.

  • Working knowledge of shading technologies such as RSL, OSL, GLSL

  • An ability to work in a challenging environment, take direction and possess good communication skills.

  • Willingness to work in a highly dynamic production environment and collaborate with artistic staff.

  • Real-time rendering experience.

  • Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL.

  • Experience with developing shading or raytracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs.

  • Practice in writing high performance code, vectorized code, with a good understanding of parallel programming, compilers and optimization.

  • Familiarity with DCC applications such as Houdini and Maya, including their APIs.

  • Excellent verbal, written, and e-social communication skills.

This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 2 days a week in the office).