WHO YOU ARE
Develops and drives end-to-end GPU architecture specifications across graphics, compute, media, ray tracing and displays highly optimized, modular, and scalable GPUs.
Conducts competitive analysis, standards efforts, industry trend evaluations, and reviews customer requests to develop a hardware and software feature roadmap aligned with platform needs.
Ensures interoperability between hardware and software throughout the product lifecycle.
Drives GPU functionality, connectivity, configuration, performance, timing, power, and area optimization goals.
Evaluates feasibility trade-offs and explores new approaches and novel architectures for GPUs.
Delivers optimized GPU solutions across multiple segments, ranging from ultra-low power devices to client platforms, high-performance GPUs, supercomputers, and customized GPU offerings.
Develops testing strategies and preliminary test plans; performs behavioral and/or performance modeling of new features and configurations; and conducts result analysis using advanced statistics and predictive data modeling to benchmark and identify areas for improvement.
Provides experimental or proof-of-concept design changes to propose alternatives that meet performance, power, area, and timing constraints.
Reviews, challenges, and influences cross-functional roadmaps and defines technology targets for future GPU development.
Collaborate with architects, design engineers, verification engineers, and research teams to enhance overall GPU design and address bottlenecks and constraints.
Works closely with pre-silicon and post-silicon teams to debug, identify root causes, and develop workarounds and solutions for critical failures.
Develops architectural models and drives architectural studies
Behavior skills we are looking for:
Demonstrates the ability to collaborate effectively with a globally distributed team.
Communicates technical concepts clearly and concisely to diverse audiences.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science or any STEM related degree plus 9+ years of related work experience, or
Master's degree in Electrical Engineering, Computer Engineering, Computer Science or any STEM related degree plus 6+ years of related work experience
PhD in Electrical Engineering, Computer Engineering, Computer Science or any STEM related degree plus 4+ years of related work experience.
Related work experience should include the following:
Experience with C++ coding and debugging skills
Experience with developing performance models or hardware design of the 3D graphics pipeline
Preferred Qualifications:
Understanding of advances 3D algorithms, including ray tracing
Working knowledge of at least one 3D API (DirectX 11, 12, OpenGL, Vulkan
Developing performance experiments, collecting and analyzing data, provide informed recommendations based on the results
Weoffer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:
Annual Salary Range for jobs which could be performed in the US:
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.
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