What you'll be doing:
Develop debugger support in an MLIR-based compiler stack to support debugging novel GPU programming paradigms.
Enable debugger support in various programming languages and domain-specific languages (DSLs) targeting NVIDIA GPUs.
Work with other internal compiler and developer tools teams to ensure seamless debugging experiences across the NVIDIA software and developer tooling stack.
Collaborate closely with research, libraries, and product teams at NVIDIA to identify debugger features that can effectively improve developer productivity and efficiency.
What we need to see:
Bachelors, Masters or Ph.D. in Computer Science, Computer Engineering, or a related field (or equivalent experience)
4+ years of relevant work or research experience in compiler development, debugging tools, or related areas.
Strong C/C++ programming and software design skills, including debugging, performance analysis, and test design.
Ability to work independently, define project goals and scope, and lead your own development effort.
Excellent communication and collaboration skills, with a passion for working in dynamic, cross-functional teams.
Ways to stand out from the crowd:
Strong track record in MLIR compiler engineering, with deep knowledge of compiler internals and optimizer/code generation pipelines.
Experience building debugger support for programming languages or DSLs, especially those targeting GPUs.
Technical understanding of debugging formats such as DWARF.
Knowledge of CPU and/or GPU architecture. CUDA or OpenCL programming experience.
Experience with the following technologies: MLIR, LLVM, XLA, TVM, deep learning models and algorithms, and deep learning framework design.
You will also be eligible for equity and .
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