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Microsoft Services Software Engineer - Minecraft 
United States, Washington 
282404070

Yesterday

At Mojang Studios, the creators of Minecraft,we are on a missionto build a better world through the power of play.

is at the heart of everything we do.It’sthe blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world.Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included inMinecraft, but also to see themselves in what we. Our goalis for the Mojang Studios team to be as diverse as our community

Minecraft inspires millions to create together, connects people across the globe, and brings together a community that is among the most active and passionate in the world. The MinecraftFranchise Servicesteam is looking for a developer to drive thedelivery ofgeneration game technology and foundations.

The Services Software Engineer rolesend-to-end ownership for development and quality of products and services that delight customers and add strategic value to Microsoft. They evaluate requirements, estimate costs,design and implement products and services. They define and implement the quality criteria for their products and services, using measurements and insights to understand andthe quality of experience for customers. They manage and improve the engineering process, manage risks, dependencies, and compromises, and integrate software into broader ecosystems and/or products and services.

You will work with peers across disciplines (Design, Production, and) to build robust features on a schedule.opportunities, risks, and prototyping new techniques to create high quality player-focused games.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.


Qualifications

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to C# or Java
    • OR equivalent experience.

Preferred Qualifications

  • Experience writing cloud-based web services, preferably in Azure
  • Understanding ofAzure forcompute, storage, cache, and VMs, or comparable cloud-based web services.
  • Understanding of test- and performance-drivenmethodologyto build services. We need to ensure that our services are both robust and handle extremely high scale.
  • d/or other related languages

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:Microsoft will accept applications for the role until February 10, 2025.

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Responsibilities
  • Developing and coordinating features using Microsoft Azurecomputeand
  • Ensuringtimely, high-quality deliverableswith extensible and maintainable quality code
  • communicatewithinand acrossteamsto reach successful outcomes through collaboration
  • Building strong partnerships with developers, program managers, and designers
  • Embody our