המקום בו המומחים והחברות הטובות ביותר נפגשים
In collaboration with the rest of the backend team, you will direct the architecture of both backend services and game servers for a large-scale, non-violent, cozy MMO.
As a member of the backend team, you will work on core server systems like network replication or game state persistence.
You will work closely with artists, designers, and other engineers to implement new game features across the server and backend service layers.
As part of the backend team, you will coordinate web service and game server deployments (and scaling) across hundreds of machines and thousands of processes ensuring maximum stability and a smooth player experience.
In collaboration with the rest of the backend team, you will be responsible for the security of the studio’s publicly accessible services and game servers.
You will be responsible for helping to design and maintain the systems that persist data from thousands of requests per second across hundreds of servers.
You have worked on one or more shipped online multiplayer games with persisted game state and have a deep understanding of the entire tech stack.
You have implemented gameserver features such as networking, replication, and data storage in C++, or Rust.
You have shipped scalable game services using a language such as Python, Rust, Go, or equivalent.
You have experience with server and/or service load testing.
You are familiar with cloud environments (AWS preferred) and relational databases.
You have the ability to communicate with all team members, including artists, programmers, and designers on the many tradeoffs required to build a large scale online multiplayer game.
Experience with containerization and container orchestration technologies (such as Docker and Kubernetes)
Our game client uses Unreal Engine, some experience would be a bonus.
Job is open for no less than 7 days and will be removed when the position is filled.
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