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Nvidia Product Manager - Graphics Developer Tools 
United States, Texas 
25706436

02.05.2024

NVIDIA is looking to hire a technical, creative and hands-on Product Manager to pioneer the next generation of

What you'll be doing:

In this role you can expect to:

  • Collaborate with engineering to promote the customer's needs through setting feature priorities across roadmaps.

  • Work closely with customers, build surveys, present at conferences, understand product quality and prioritize critical bugs.

  • Collect insights and build market analysis that provides the data to adjust the product through impartial research.

  • Understand who our competitors are and where we can differentiate and provide extra value to our customers.

  • Work with marketing to define positioning that enables the creation of technical content, including blog posts, webinars, developer tutorials, and more to communicate the product value proposition.

  • Define the go-to-market strategy and provide guidance to the cross-functional implementation of the plan across the team.

  • Coordinate with peer organizations within NVIDIA on unified objectives.

  • Be a power user of the tools who can both educate and hold technical discussions with engineers and developers

What we need to see:

  • BS or MS in Computer Science, Engineering, or other technical field or equivalent experience.

  • Hands-on experience programming using technologies like OpenGL, D3D12 and Vulkan.

  • 10+ years of technical product management or similar experience at a technology company.

  • Consistent track record of teamwork across teams, customers, and partners.

  • Outstanding interpersonal and public communication skills with a shown ability to articulate a value proposition to technical and non-technical audiences.

  • Able to work effectively with a team of engineers in a fast paced and multifaceted environment.

Ways to stand out from the crowd:

  • Background in the Game Industry or in a field that requires technical knowledge of delivering Ray Tracing via offline renderer, OptiX, DirectX or Vulkan Ray Tracing.

  • Be able to demonstrate initiative and determination in getting things done through a consistent record of accomplishments.

  • Have familiarity with developer tools, especially those focused on performance analysis.

  • Leadership or active participation in Graphics Standards bodies or communities.

You will also be eligible for equity and .