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What You’ll Do:
Work on high end animated features, collaborating closely with production to solve technical and creative challenges related to character animation.
Contribute to the design and development of a state of the art rigging framework tightly integrated in a USD pipeline.
Maintain and improve our existing tech stack, from geometry algorithms to user-facing toolsets.
Develop high quality code with a focus on readability, stability, performance and documentation.
Work closely with artists to create user-friendly workflows and intuitive applications.
Regularly present your work internally to production and tech teams and publicly at conferences.
Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need:
8+ years experience working on character rigging and animation workflows.
Proficient C++ and Python Developer.
Demonstrable knowledge of a DCC application and its API (Maya, Houdini, Unreal, proprietary animation software…).
Basic knowledge of USD.
Excellent problem solving skills.
A passion for working hand in hand with artists and production staff.
Strong communication skills necessary for working with teams on different sites and time zones (PST/AEDT), with both technical and non-technical production partners.
Excellent verbal, written, and e-social communication skills.
Bonus:
Extensive knowledge of USD.
Experience with rendering, GPU technology.
Experience with ML/AI.
This role is based in Sydney, New South Wales, Australia. Hybrid Role (Minimum of 2 days a week in the office).
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