The ideal engineer for this role is comfortable working in a dynamic and creative team charged with exploring an uncharted and rapidly evolving domain. In this role, you will be responsible for validating and shipping world-class user experiences and act as the voice of our end-users. As a Tools and Automation QA engineer in the RealityKit Rendering QA team, you will support qualifying RealityKit features related to 3D graphics and rendering, manually and by building automation. You will be part of a team to drive the quality via extensive testing of user-facing features and systems by developing test plans, strategizing automation, conducting user studies, bug triaging, and working closely with development and program management teams. You will be responsible for setting the bar high, going beyond to ensure a great experience and helping ship robust and amazing products. You'll need to take an active role in shaping the quality of our software. In this role, you should be able to identify the gaps in the existing test coverage for features and close them by building new cases and automation, keeping long-term focus in mind.