What you'll be doing:
Scaling RL training in sim for real-world deployment, and developing new scalable RL training paradigms for training skills foundation models.
Studying high-dimensional sensor processing and multi-modal integration (stereo RGB, depth, tactile, proprioception).
Working on bleeding edge sim-to-real dexterity training pipelines deployed to humanoids (upper torso and full body).
Rigorous scientific analysis of tradeoffs in training methodologies.
Coordinating closely with the simulation team on scalable simulation infrastructure and sensor simulations for training.
Collaborate with other research teams throughout the company and transfer technology to product teams.
What we need to see:
MS or PhD degree in a robotics related field (or equivalent experience).
4+ years of work related experience in AI and learning approaches to robotics, especially RL and/or modern imitation learning.
Strong Pytorch and training experience, especially with large-scale systems.
Experience working with robotic hardware, in particular manipulators and multi-fingered hands.
Creativity in solving problems and ambition to work steadily toward long-term visions.
Ways to stand from the crowd:
Experience with Isaac Lab/Sim/Gym RL training and experience with Warp.
Deep knowledge of modern perceptual backbones and internet scale robotics foundation model training.
Experience with tactile sensors, physical and simulated, and multimodal sensorimotor processing.
Strong understanding of mathematical concepts related to robotics and AI such as SE(3) transforms, kinematics, dynamics, control, numerical differential equations, nonlinear geometry, high-dimensional geometry, kernel methods, diffusion models.
Full-stack experience with learning-based robotic systems and complex large-scale systems.
You will also be eligible for equity and .
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