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Microsoft Art Director - Turn Studios 
United States, Washington 
130440619

10.12.2024
Qualifications

Required Qualifications:

  • Bachelor's Degree or Certificate in Game Art, Graphic Design, Fine Arts, Visual Communications or related art field AND 8+ years’ experience in art design or a related art field working on computer games or entertainment
    • OR equivalent experience.
  • Experience as an Art Director in full development or at least one major AAA game release.

Preferred Qualifications:

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 15+ years’ experience art design or a related art field working on computer games or entertainment
  • OR equivalent experience.
  • 12+ years’ experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
  • OR equivalent software packages.
  • 3+ years' experience managing relationships with stakeholders, cross-functional leads , and team members.
  • Deep understanding of real-time, photo-real visuals and a proven ability to work inside game engines.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until December 22, 2024.

Responsibilities
  • Oversee Art Direction: Lead the overall visual direction of the game, ensuring the art style aligns with the game’s concept and target audience.
  • Generate Positive Energy: Inspire our team of artists, including concept artists, 3D modelers, texture artists, animators, and UI designers. Provide feedback, direction, and support to ensure high-quality work.
  • Collaborate with Creative Leads, Engineers, and Producers: Work closely with the game design and other members of the development team to ensure that visual elements are functional, cohesive, and integrated into the gameplay experience.
  • Ensure Consistency and Quality: Maintain a consistent visual style across all art assets, ensuring that all elements—from cars and environments to menus and icons—match the established art direction.
  • Set Art Guidelines and Standards: Define technical specifications, art pipelines, and best practices for the art team to follow, ensuring efficiency and quality control throughout the project.
  • Review and Approving Art Assets: Evaluate the work produced by the art team, provide constructive feedback, and approve finished assets before they are integrated into the game.
  • Maintain Artistic Innovation: Stay updated on industry trends, new technologies, and emerging techniques, and introduce innovative visual ideas to enhance the game's aesthetic appeal.
  • Communicate with Stakeholders: Present visual concepts, mood boards, and progress reports to other internal and external stakeholders, ensuring alignment with the broader vision for the game.