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Unity Staff Machine Learning Engineer 
United States, California, San Francisco 
113713735

Today
What you'll be doing
  • Design, implement, and scale AI agents that assist in generating game code and executing goal-directed behaviors.
  • Define orchestration logic for single- and multi-agent systems
  • Develop reusable agentic frameworks - planning modules, memory systems, or policy adaptation layers - for creator extensibility.
  • Lead high-impact initiatives, including hierarchical reinforcement learning for scalable behaviors, AI planning and goal inference frameworks for NPCs and simulations, and agent memory and world modeling systems for persistent, believable behavior.
  • Collaborate across internal and external teams to unlock innovative use cases in gaming, simulation, and interactive storytelling.
  • Contribute to the long-term vision and roadmap for Unity’s agentic AI offerings, ensuring modularity, usability, and performance across platforms.
  • Establish and champion best practices for model quality, simulation-based evaluation, and ML/AI safety within real-time systems.
What we're looking for
  • Advanced degree (MS or Ph.D.) in Computer Science, Machine Learning, or a related field.
  • 5+ years of hands-on experience developing ML systems in production, ideally within real-time or interactive environments.
  • Experience with multi-agent systems, orchestration, or AI tool integration.
  • Strong background in one or more of the following: LLM, reinforcement learning, decision-making under uncertainty, AI planning, or multi-agent systems.
  • Proficiency in at least one general-purpose programming language (e.g., Python, C++, Go, Java) and familiarity with ML frameworks (e.g., PyTorch, TensorFlow).
  • Strong system design skills and the ability to architect performant, scalable ML systems.
  • Excellent communication and collaboration skills; ability to work effectively with cross-functional teams including engine developers, designers, and product managers.
You might also have
  • Familiarity with game development workflows.
  • Publications or open-source contributions in reinforcement learning, agent-based modeling, or related areas.
  • Experience with behavior trees, utility AI, or hierarchical task planning.
  • Passion for the gaming industry and AI applications in games.
Additional information
  • Relocation support is not available for this position.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Gross pay salary$192,600—$288,800 USD