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Apple Graphics GPU Architectural Modeling Engineer 
United States, California 
112428210

18.11.2024
Minimum Qualifications
  • Experience in C++ Programming.
  • Experience with scripting languages Python, Ruby, or Perl.
  • Minimum of BS + 10 years of relevant experience.
Preferred Qualifications
  • Knowledge of GPU, CPU, or SIMD architectures.
  • Background in GPU Graphics Pipeline.
  • Background in CPU or GPU Memory Hierarchies.
  • Background in Advanced CPU Architecture and Micro-architecture.
  • Understanding of GP-GPU Compute.
  • Experience with the bring-up and debug of complex systems and micro-architectures.
  • Experience with turning architectural and micro-architectural specifications into executable C++ models.
  • Experience in performance analysis and debug.
  • Experience with HDLs, Verilog, System Verilog or VHDL.
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.