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As a Technical Artist, you will play a key role in shaping the visual and technical quality of our game-based learning experiences. This role focuses on developing and optimizing shaders, materials, VFX, lighting, and 3D assets, ensuring a balance between aesthetics and performance. You will help streamline art pipelines, customize assets, and optimize environments to create immersive and efficient experiences. Working closely with designers, engineers, and artists, you will contribute to level assembly, performance optimization, and workflow improvements. By aligning visuals with learning objectives, you will help deliver engaging, interactive simulations that enhance practical AWS training.For more information about our products:
Key job responsibilities
- Drive our game tech stack by implementing design best practices and supporting engineers to ensure high-quality game production;
- Develop and optimize tools, shaders, and pipelines to enhance workflows for artists, designers, and engineers;- Make data-driven decisions by leveraging industry trends, telemetry, and user feedback to improve performance and visuals.
- Create and implement high-quality assets, materials, and VFX while ensuring consistency with the artistic direction.
- Support level assembly and optimization by refining environments, lighting, and scene performance.A day in the life
You will work with engineering, design, and product stakeholders closely on a day-to-day basis. You will contribute to the production of multiple games and features and collaborate with other learning products teams (e.g.: AWS SkillBuilder, AWS Labs, AWS Jam, Exam Prep). You will solve, learn, and mentor team members on web-scale challenges, distributed systems problems, and game development best practices. You will regularly review technical work with peers, stakeholders, and leadership.ABOUT AWS:Diverse Experiences
Amazon values diverse experiences. Even if you do not meet all of the preferred qualifications and skills listed in the job description, we encourage candidates to apply. If your career is just starting, hasn’t followed a traditional path, or includes alternative experiences, don’t let it stop you from applying.Why AWS
Work/Life BalanceMentorship and Career Growth
We’re continuously raising our performance bar as we strive to become Earth’s Best Employer. That’s why you’ll find endless knowledge-sharing, mentorship and other career-advancing resources here to help you develop into a better-rounded professional.
- 3+ years of Games Industry (supporting title Development, Release, or Live Ops) experience
- 2+ years of experience as a Technical Artist for real time content;
- A portfolio showing artwork and designs that you have personally created, both for your shipped projects and personal / unshipped projects;
- Experience with 2D and 3D art, modeling, and/or animation software, such as Photoshop, Illustrator, Blender, Maya, 3D Studio Max, Houdini, or other industry-equivalent tooling;
- Ability to communicate in English and Portuguese (verbal and written);
- Experience with game engines such Unreal, Godot, and preferably Unity;
- Experience with at least one modern programing language such as Python, Java, C++, or C#;
- Experience with animation workflows, shaders, low poly optimization, and game math (linear algebra & geometry);
- Experience with shader graph for vfx, color theory, lighting, modeling and UV texturing of a 3D object;
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