What You’ll Do:
Interpret 2D designs and translate them into 3D space while maintaining the original artistic intent
Produce complex or stylized models to a high standard with a thorough understanding of shape, scale and topology
Produce accurate UVs for models for use in downstream departments
Produce highly optimised meshes that can be rendered and displayed efficiently for downstream departments such as Rigging, Layout and Lighting
Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
Maintain good communication with the Model Lead
What You’ll Need:
3+ years’ experience modelling within a VFX or Animated Feature pipeline
Proficiency with Maya and ZBrush
Experience with Marvelous Designer
Experience with Blendshape is not required, but would be a bonus
Solid understanding of proper edge flow and polygon density
Solid understanding of the topology for static and deforming objects
Excellent attention to detail and the ability to abstract and interpret design down to its fundamentals
Strong organisational and time management skills
What you’ll need to include on your application:
Turntables, with wireframes, of character and creature models
משרות נוספות שיכולות לעניין אותך