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Microsoft Technical Artist- Xbox Games Studio- Rare 
Taiwan, Taoyuan City 
737128257

03.04.2025

Required Skills and Experience

  • A professional portfolio or technical blog.
  • Degree in Computer Science/Similar related subject or Equivalent development experience.
  • Game development experience.
  • Knowledge of programming languages such as Python/C#/C++/HLSL.
  • Deep knowledge of 3D creation packages (Maya/Max/Zbrush/etc)
  • Up-to-date experience and knowledge of current game development practices and terminology.

Desirable Skills and Experience

  • Excellent artistic ability.
  • Excellent eye for quality control and detail.
  • Excellent problem-solving skills, with the ability to existing knowledge to rapidly improvise solutions.
  • A broad technical understanding with the capacity to learn and utilize new skills quickly.
  • Experience in seeing projects from beginning to end as a Technical Artist.
  • Experienced in dealing with the idiosyncrasies of team project work.
  • Excellent communication skills.
  • Proactive and organized individual.
  • Ability to take direction and constructive feedback.
  • Self-motivated and passionate about the end result.
  • Experience with Unreal Engine or equivalent is a plus.
  • Solid knowledge of 3D graphics and rendering techniques especially Lighting and Shading would be a bonus.
Responsibilities
  • Working with the Art Teams to deliver the game to the artistic vision.
  • Identifying and creating tools to improve art pipelines.
  • Support the Art, Engineering and Design Teams, helping to resolve technical difficulties.
  • Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
  • Proactively identify new technologies and techniques that will improve the game.
  • When required, create concise documentation of toolsets that the team can rely on.
  • Help keep Assets / Content within memory budget and performance guidelines.
  • Reports to the Technical Art Lead.