Responsibilities:
- Travel across Europe and the UK, supporting our partners in the games industry in their use of Arm technology
- Collaborating closely with your counterpart team in China to share knowledge
- Keeping up to speed on the latest graphics techniques, learning from other teams within the company
- Sharing lessons learned and providing feedback to our research and tooling development teams, driving our future roadmaps
Required Skills and Experience:
- Understanding of modern Game Engine rendering pipelines
- Ability to debug and modify graphics features
- Graphics profiling knowledge
- Modern graphics API knowledge (Vulkan, DirectX12)
- Shader development and optimization skills
- Excellent communication and collaboration skills
- The ability to integrate yourself as a guest in a new team and share your knowledge while respecting the domain and skills of the team you are advising
- High debugging skills for both CPU and GPU
- Experience in working with large codebases, both adding features and maintaining
- Programming experience (C++ and shader languages)
- Experience with version control system and delivering software.
"Nice to Have" Skills and Experience:
- Shader development and optimisation skills
- Debugging skills for both CPU and GPU
- Experience in working with large codebases, both adding features and maintaining
- Knowledge of emerging AI graphics techniques
- Games proven experience, ideally as part of an engine / CoreTech team
- Familiarity with CI pipelines and validating / testing the codebase