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Microsoft Character Artist 
United States, Washington 
492186321

17.12.2024

Halo Studios is building the future of the blockbuster

This role will specialize in creating exceptional quality Characters, Armors,and texturingtools tocreate AAA art. This candidate is expected to be extremely collaborative with Character Artists, Art Directors, Technical Artist, Animators and Game Designers. This candidate must be highly effective and positive in ambiguous situations, able to self-motivate to high performance, manage your time effectively and react quickly to changing requirements.Roles at our studio are flexible, and you can work from home up to two days a week in this role.

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment

    o OR equivalent experience.

  • 2+ years in character art creation in game or film.

Other Requirements:Ability to meet Microsoft, customer and/or government security screening requirementsfor this role. These requirements include, but are not limited to, the following specialized security screenings:

  • requiredto pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.


Preferred qualifications:

  • Solid foundation in human anatomy and mechanical principles.
  • Creative vision to take a character to completion from either a detailed or simple concept image
  • Understanding of next generation asset creation pipelines and tools
  • Knowledge of Maya or any core 3d modeling package
  • Knowledge ofZbrushor equivalent sculpting program
  • Knowledge of Substance Painter or any core texture painting package.
  • Eye for light, shade, color, and detail in creating texture maps

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Responsibilities

Responsibilities

  • Create top-quality character-related models and textures to set the quality bar for our project.
  • Assist with Tech Art and Engineering in planning and implementing our art pipeline.
  • Work closely with the Art Director and Leads to drive and evangelize our artistic vision.
  • Assist