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Microsoft Principal Graphics Engineer - Minecraft 
United States, Washington 
478791114

10.09.2024

to engineer robust graphical systems for a dynamic and enduring title. Faced with the challenge of supporting diverse platforms and technologies, we require solutions that accommodate both classic and advanced visual expressions. Our goal is to empower creators and players to manifest their visions

In the end,

Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.

Preferred Qualifications:

  • Shipped (start to end)3major productions in the capacity of a rendering engineer – or – developed at least 5 releases/updatesof aGaaSin the capacity of a rendering engineer.
  • 5+ years’ experience with production grade rendering systems and tooling (Frame graphs, material systems, shader graphs, etc.)
  • At least 3 implementations of production grade novel computer graphics technique (or equivalent, e.g. rendering system)
  • Professional experience coordinating with multiple disciplines on large complex systems

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:Microsoft will accept applications for the role until September 12, 2024.


Responsibilities
  • Designing and coordinating the development of Graphics and Rendering technology
  • Validation, review and approval of Graphics/Rendering techniques/system design
  • Improving the maintainability of existing systems
  • High-level/large-scale technical investigations to inform strategic decision-making
  • Embody our