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Apple Distributed Build Systems Engineer - Software Assembly & Packaging 
United States, California 
452751524

18.11.2024
Description
You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment.* Spend the majority of your time programming in Swift.* Collaborate with your teammates through git pull requests, in-person conversations, and Slack.* Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing.* Develop expertise and be given ownership over components critical to Apple’s success.* Provide technical guidance, software architectural review, and mentorship.* Make customer-focused product design decisions with your teammates and drive what really matters.* Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility.* Have access to the engineers who create Apple’s full technology, tools, and operating systems stack.
Minimum Qualifications
  • 3+ years of industry experience, a Graduate degree, or equivalent experience preferred
  • Strong software architecture and coding abilities.
  • Interest in build systems, cloud services, and other high-performance system software.
  • Excellent collaborative skills, with strong written and verbal communication.
Preferred Qualifications
  • Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc.
  • Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others.
  • Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers).
  • Experience with SDK or framework development used by other developers.
  • Experience with writing performance-critical components such as game engines.
  • Experience with reliable, scalable, distributed systems
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.