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Job Area:
Engineering Group, Engineering Group > Systems Engineering
Job Functions/General Responsibilities:
• In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies.
• Analyzing and enabling new games and benchmark in pre-Si environment.
•Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug.
•We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance.
• Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities.
Critical “Must Have” skills/experience for role
• Strong programming in C/C++.
• GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.)
• GPU architecture.
• Strong analytical skill.
• 4+ years of relevant experience.
Minimum Qualifications
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.
Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.
PhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience.
Minimum Qualifications:
• Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
Preferred skills/experience for role:
• Experience with at least one of: Perl, Python, TCL
• Games/graphics application development.
• OpenCL/CUDA knowledge.
• Graphics driver development or modelling experience.
• Post-silicon enablement and bring-up.
• Prior experience in working in emulation environments for development and debug.
• Debug tools including JTAG and kernel debuggers
Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law.
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