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Microsoft Principal Game Systems & Tools Engineer – Gaming AI 
Taiwan, Taoyuan City 
138683049

17.07.2025

We’re looking for ato design and implement foundational technology that supports new ways to build and customize interactive experiences. This role focuses on runtime systems, creative tooling, and infrastructure that empowers both creators and players. You’ll collaborate closely with engineers, designers, and researchers to develop deeply integrated, user-centric systems that scale across web and mobile platforms.

We Value

  • Growth Mindset : You’re always evolving, learning from feedback, and open to new challenges.
  • Be Brave. Be Bold : You’re excited to explore unconventional ideas and reimagine what’s possible.
  • Collaborate : You work across disciplines and value diverse points of view.
  • Diversity, Equity & Inclusion : You help foster an environment where everyone feels welcome, heard, and empowered.

Required/Minimum Qualifications (RQs/MQs)

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, TypeScript, JavaScript, or Python
    • OR equivalent experience.
  • Experience shipping one or more games in a systems or tools engineering capacity.
  • 5+ years experience with game engines, game runtime systems, tools, and content pipelines.

Preferred Qualifications

  • Experience building content authoring tools, or asset pipelines.
  • Proficiency with TypeScript and React, and experience building both runtime and editor-facing tools.
  • Background in mobile-first or cross-platform game development.
  • Familiarity with AI-assisted tooling or interest in how AI can transform creative workflows.
  • A creator-first mindset focused on usability, extensibility, and long-term sustainability.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:Microsoft will accept applications for the role until July 11, 2025.


Responsibilities
  • Architect and implement core runtime systems and extensible tooling using TypeScript, React, and related technologies.
  • Develop infrastructure for simulation, scripting, asset management, content customization, and deployment.
  • Design creator-focused workflows that are intuitive, performant, and flexible.
  • Collaborate with teams across gameplay, AI, backend, and engine layers to ensure seamless system integration.
  • Lead technical design efforts and define long-term architectural direction for game systems and tooling.
  • Mentor engineers across the stack and contribute to a culture of engineering excellence.
  • Stay informed on emerging technologies in tools, engines, and game development pipelines.