המקום בו המומחים והחברות הטובות ביותר נפגשים
In this role, you will befor definition, design, and implementation of 3D shader compiler test content.
Minimum Qualifications:
Degree in Computer Science, Computer Engineering or equivalent
3+ years of experience in software and/or hardware commercial projects
C/C++ Programming skills supported by work experience
Strong analytical thinking and dedication
Knowledge of development tools and practices according to industry standards
Fluency in English
Preferred Skills and Experiencethat will make you stand out:
Compiler knowledge i.e. LLVM internals, GPU/CPU technology
Knowledge of GPGPU/3D pipeline and API standards: Direct3D, Vulkan, OpenGL, OpenCL etc.
Knowledge of computer graphics theory
Experience with Windows graphics drivers internals
Proficiency in using source code versioning systems: GIT
What we offer:
At Intel, employees share in successes, enjoy comprehensive rewards and are inspired by an innovative & inclusive workplace. What can you expect when there is a match between us?
We guarantee you will be working in a safe environment , in an organization which profoundly understands the current health situation worldwide. Either at your own home or in our premises if needed, the security and wellbeing of you and your family stands as our utmost responsibility.
You will have constant opportunities to develop your professional career through technical and soft skills training , taking part in innovation projects or rotational programs
Flexible working hoursare important to us
And our Amazing Benefits to make life easier and more enjoyable are waiting for you :
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