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Nvidia System Software Engineering Intern - GPU 
Taiwan, Taipei 
142907343

24.06.2024

NVIDIA is looking for an enthusiastic intern in system software development to join the GPU System Software team. You will design key aspects of our production or next-gen GPU kernel drivers, tools, and system SW. You should demonstrate the ability to excel in an environment with complex software and hardware designs.

What you’ll be doing:

  • You'd work with our GPU chips fellow SW engineers to enhance and develop our GPU chips Features and Tools for production use and next-gen GPUs use.

  • You'd refactor code to take advantage of NV's good frameworks to reduce complexity, improve consistency and modularity for all NV's GPU chips use.

  • You'd work closely with both hardware engineers and other system software engineers to design, develop, and debug features for our GPUs and mobile system-on-chip (SOC) devices.

What we need to see:

  • Currently pursuing BS, MS or PhD in Computer Science or a closely related field at a university.

  • 0 to 2 years of significant software development experience.

  • Demonstrate a hand on technical background; excellent C programming, C++, Perl/Python, and low-level driver experience.

  • You are an asset if you have familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc).

  • Kernel experience with Linux, Android, Chrome, or Windows systems.

  • Experience with complex system-level debugging is invaluable.

Ways to stand out from the crowd:

  • Understanding of Windows/System Programming/Compiler techniques.

  • Experience on big complex system-level SW buildflow/maintenance/Open-SourceProject.

  • Familiarity with large scale code refactoring

  • Experience with embedded system SW concepts, e.g.: RTOS and overlay programming models.