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Apple Graphics Modeling Engineer 
United States, California, Cupertino 
860281055

28.03.2024
Key Qualifications
  • Proven expertise and knowledge of graphics rendering algorithms and/or computer architectures
  • Experience with GPU APIs, OpenGL/DirectX, OpenCL/CUDA, Metal
  • Excellent C/C++ programming skills
  • Cache and memory hierarchy understanding is a strong plus
  • GPU modeling experience, no matter function or performance, is a strong plus
  • Experience with graphics device drivers is ideal
  • Experience with scripting, DPI, Verilog/VHDL, Specman/System Verilog, design verification methodology and tools a plus
  • Team leadership experience a plus
  • Excellent interpersonal skills and ability to collaborate under bold schedules
Description
Develop/maintain bit-accurate function C/C++ model for hardware verification Develop/maintain cycle-approximate perf C/C++ model for performance analysis - Analyze model results and propose architectural and micro-architectural changes Design and implement GPU level verification API and tools Create automated flows for graphics core verification and infrastructure for performance exploration and verification Support GPU hardware and software teams during model and design bring-up
Education & Experience
BS + minimum of 10 years of experience
Pay & Benefits
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $170,700.00 and $300,200.00, and your base pay will depend on your skills, qualifications, experience, and location.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.