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Software Engineer - Graphics

Israel, Tel Aviv-Yafo

Software Engineer - Graphics Responsibilities
  • Using C++ to develop physics-based modeling and simulation tools or developing novel computer graphics algorithms (in areas such as real-time photorealistic rendering, photoreal material modeling, physics-based animation, motion capture).
  • Collaborate with cross-functional engineering and research teams in computer vision, machine learning, graphics and art
  • Work with production teams to optimize data generation pipelines to achieve data-on-the-fly
  • Develop prototypes for future AR/VR experiences, drive continued development
  • Write high-quality, performant, and maintainable code
Minimum Qualifications
  • 3+ years of experience with C++ programming in a real time rendering environment
  • Fluent in ray tracing, forward/deferred rendering, rasterization and linear algebra.
  • Experience in any of the following: realistic graphics development (Knowledge of ray tracing, rasterization and linear algebra), computer graphics, physics-based simulation, advanced optimization techniques or 3D geometry
  • Experience developing, debugging, and shipping software
Preferred Qualifications
  • Bachelor’s degree in Computer Science, Computer Engineering or equivalent combination of education and experience
  • Experience with any of the following: implementing advanced 3D graphics (features such as lighting, effects, shaders and other low-level system), image processing or computer vision techniques, finite element modeling and analysis, differentiable rendering, machine learning, numerical optimization, visual effects (VFX), 3D rendering, 3D reconstruction, motion capture or mobile CPU/GPU programming, Python programming
  • Experience with any of the following: garment modelling (and simulation), VR / AR / MR, biomechanical modelling or custom physics simulations
  • Experience with tools such as Unreal Engine, Unity, Maya, Houdini, and Blender
Data Center
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