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Software Engineer Streaming XR Graphics

Israel, Tel Aviv-Yafo

Details
Software Engineer, Streaming (XR Graphics) Responsibilities
  • Develop local and cloud based ultra-low latency game and app streaming technologies
  • Innovate in the areas of Streaming, QoS and networking to achieve breakthrough streaming metrics for quality, latency and stutter
  • Research, develop, innovate new software algorithms across the end to end streaming pipeline. Collaborate closely with partner teams to innovate across the entire end to end software and hardware technology stack
  • Implement telemetry and work with data scientists to measure user experience KPIs and develop features to improve the user experience and grow the user base
Minimum Qualifications
  • BSc in Computer Science or related field (or equivalent industry experience)
  • 8+ years of relevant software development.
  • 5+ years experience creating software for games, real-time systems or other high performance low-latency environments
  • Proficiency in C/C++, strong software development, optimization, and debugging skills
  • Expertise in socket programming and deep understanding of wireless networking
  • Expertise in OS & Platform networking stack and protocols such as TCP/IP and UD
  • Expertise in network encryption technologies
  • Hands-on experience on programming, profiling and debugging of networking protocols, latency and congestion control algorithms
Preferred Qualifications
  • In depth understanding of real-time multimedia streaming technologies such as webRTC, RTSP, AR/VR streaming
  • Experience in wired and wireless network anomaly detection and modeling
  • Hands-on experience in defining/debugging KPIs and using tools for analytics
  • Familiar with low-latency cloud infrastructure based streaming services and their local and geographical networking challenges
  • Experience with C++11 (and up) features and principles
  • Experience developing cross-platform software for Linux, Mac and Windows
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